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Old May 31, 2006, 08:11 PM // 20:11   #1
Ascalonian Squire
 
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Default The Assasin Nuker :-D

Ok, this is just fun!
Stats on this build
13 Critical strikes(Sup Rune)
13 Dagger Mastery(Sup Rune+Helm)
11 Fire

Also I use some nice little fire daggers

Ok, bring Golden Lotus Strike
Golden Pheonix strike
Horns of the Ox
Conjure Flame
Breath of Fire
Bed of Coals
Return
Rez Sig

Cast conjure flame, Run up on your target, hit them w/ golden lotus, golden pheonix before you hit them w/horns, cast bed of coals, then knock them down in it, which sets them on fire, cast return to get to one of your allies, which also CRIPPLES that foe that was next to you, and then if they are still alive, finish them w/breath of fire.... Let me tell you, i have never seen so many numbers popping up on my screen at one time in my life.... Absolutly halarious, and fun to play.... PM me and let me know what you think!

**Edit**
Almost forgot! If you want, swap out BoF for meteor, so after you telle, you spike them and knock them BACK down into BoC - Being on fire HURTZ :-D

Cryptic Shadows

Last edited by Cryptic Quote; May 31, 2006 at 09:32 PM // 21:32..
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Old May 31, 2006, 08:25 PM // 20:25   #2
Forge Runner
 
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that's quite a funny build ya got there... lol
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Old May 31, 2006, 08:35 PM // 20:35   #3
Ascalonian Squire
 
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Talking :-d

I try
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Old May 31, 2006, 10:13 PM // 22:13   #4
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Looks like fun
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Old May 31, 2006, 10:38 PM // 22:38   #5
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ROFL I LOVE THIS BUILD, LOL its so hilarious my guildie was like, dang man you just mean. excellent build, props to you.
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Old May 31, 2006, 11:35 PM // 23:35   #6
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hmm seems fun, be cool to use after all those anet "balances"

Last edited by unholy guardian; May 31, 2006 at 11:55 PM // 23:55..
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Old Jun 01, 2006, 02:04 AM // 02:04   #7
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damn...great job. Addind fiery death into the minds of sins!!

only thing i worry about is exhaustion from meteor, as the extra spike is wonderful if it can handle it.

nice work
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Old Jun 01, 2006, 03:30 AM // 03:30   #8
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was this mainly a fun build, or is it rally viable in pvp/pve, it doesnt have any heals.. which isn't so nice..
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Old Jun 01, 2006, 04:41 PM // 16:41   #9
Ascalonian Squire
 
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Quote:
Originally Posted by unholy guardian
was this mainly a fun build, or is it rally viable in pvp/pve, it doesnt have any heals.. which isn't so nice..
I have had success w/this build in PvP/PvE. The focus on this build is the shadowsteps to avoid damage. Let your group aggoro, blink in when everybody's attention is drawn, drop your combo, which ends in you teleporting back to your monk, and crippling any1 who was near u, just so you can cast another nuke/meteor on them. I find that necromancers don't like me very much o_O!

Thnx for the feed back guys, I'll fill ya in on my KD/AS build later, keep your eyes open for me.

Last edited by Cryptic Quote; Jun 01, 2006 at 10:53 PM // 22:53..
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Old Jun 01, 2006, 11:33 PM // 23:33   #10
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A while ago even before starting to play the assassin I had an idea for an elementalist/assassin. The idea was to shadow step in, drop some PBAOE and drop out. The aftercast/cooldown was not the best for this.

Have you considered Entangling Asp for a knockdown + poison?
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Old Jun 02, 2006, 12:18 AM // 00:18   #11
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entagling asp would be nice, and also means your first lineup will look like this:

Golden Lotus Strike
Entangling Asp
(new heal slot)
etc...


The recharge time on bed of coals and meteor give you plenty of time to recover energy and exhaustion, so you can look at that as a good thing or a bad thing really.

You could also take out Conjure Flame if you want more healing
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Old Jun 02, 2006, 03:52 PM // 15:52   #12
Ascalonian Squire
 
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Default Hrmm

Quote:
Originally Posted by Lambentviper
entagling asp would be nice, and also means your first lineup will look like this:

Golden Lotus Strike
Entangling Asp
(new heal slot)
etc...


The recharge time on bed of coals and meteor give you plenty of time to recover energy and exhaustion, so you can look at that as a good thing or a bad thing really.

You could also take out Conjure Flame if you want more healing
Asp would be tasty :-D. Also, conjure flame is nice if you have firey daggers, its just more DPS that whoever you are fighting, they have to put up with. As far as the lack of healing in this build its intentional, I rely heavily in not being in the line long enough to be heavily targeted, this does 2 things, forces me to be on my toes, and give me the opportunity to truly do some serious damage.
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Old Jun 02, 2006, 07:43 PM // 19:43   #13
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makes it great for TA. The not always so certain possiblity of a no monk and/or healer on your RA team is pretty high
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Old Jun 03, 2006, 11:17 AM // 11:17   #14
Ascalonian Squire
 
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I've been trying a slight variant that casts bed of coals then tehnai's wind. Even at 2 air magic for only 21pt AOE it still knocks everyone down into the coals, great fun I then nuke them with double dragon for about 140pts AOE, and then struggle to stay alive with shadow arts and critical defences.

The build (from memory) is:

Fire - 10
Air - 2
Daggers - 10
Shadow -8
Critical - 13 (for some energy)

Critical Defenses
Shroud of Distress (the two defenses tend to be necessary for me at least, but if not, a teleport in could be great)
Bed of Coals
Tehnai's Wind
Double Dragon (E) - for fun, replace with something else at will
Critical Eye
Way of Perfection
Shhadow Refuge / return

Return makes for a nice touch because then they're all running around on fire while crippled, hopping torches are beautiful

So basically, crit eye > way of perfection, then get in with crit defenses until you've got lots of targets around you and your energy back up from white criticals, then , bed of coals > tehnai's wind > double dragon > return

Double Dragon is really just for fun and there is undoubtedly better, if I don't have my first two defensive talents up it becomes a bit hard on energy after exhaustion, but so far it's fun at least. I make sure to always be auto attacking something with Critical Eye up for a good energy return, and I use daggers with extra enchant duration (Xuekuo's) which add a bit of damage too, but zealous would undoubtedly be better.

Note: I've only tried this in PVE, it's fun, if probably not the best of builds
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Old Jun 03, 2006, 12:28 PM // 12:28   #15
Wow Stole my freetime
 
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Default lol, why nuke with a assassin?

why not just go ele prim, (telemenalist) use deaths charge and recall, plus what ever to spike with, all 4 magic lines have good damage....my lvl 13 ele could tele spike for around 250 damage, plus i can go two times before i hit 0 energy....................
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Old Jun 03, 2006, 12:39 PM // 12:39   #16
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Default My A/E

I also use A/E build, but just for PvE though. I find it pretty effective and self reliant in the missions.

Disrupting stab (switch if you want to)
Entangling asp
Shadow's refuge
Meteor shower
Inferno
Capture sig
Ress Sig
FREE (perhaps ward against melee)

It works pretty well against caster mobs. I first call a monk or ritualist target and cast meteor shower when the tanks rush in. (If there are enemy assassins or warriors running to our back row healers & casters I drop ward against melee there if I have it.) That does area interrupts, which serve me nicely. I then run to the target and start with disrupting stab + entangling asp and perhaps inferno. If I ever get hit at all I drop shadow's refuge for some self healing. Its not long before the monk or rit target is dead. Then I often run back to our casters/healers to protect them if they are being attacked by melee'ers and drop ward against melee again in there.

It works fine for me.
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Old Jun 03, 2006, 12:44 PM // 12:44   #17
Wow Stole my freetime
 
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Default that sounds good

Quote:
Originally Posted by Stormspirit
I also use A/E build, but just for PvE though. I find it pretty effective and self reliant in the missions.

Disrupting stab (switch if you want to)
Entangling asp
Shadow's refuge
Meteor shower
Inferno
Capture sig
Ress Sig
FREE (perhaps ward against melee)

It works pretty well against caster mobs. I first call a monk or ritualist target and cast meteor shower when the tanks rush in. (If there are enemy assassins or warriors running to our back row healers & casters I drop ward against melee there if I have it.) That does area interrupts, which serve me nicely. I then run to the target and start with disrupting stab + entangling asp and perhaps inferno. If I ever get hit at all I drop shadow's refuge for some self healing. Its not long before the monk or rit target is dead. Then I often run back to our casters/healers to protect them if they are being attacked by melee'ers and drop ward against melee again in there.

It works fine for me.
this looks very nice, knock them down rush in....................... i like it
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Old Jun 05, 2006, 07:42 AM // 07:42   #18
Ascalonian Squire
 
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Looks fine, but still youll have to go stright into melee to recive energy, and since you dont have AoD, youll have very hard time (if you dont run in time stricte before youre targeted). I've used A/E with other concept, it worked fine for me in Fire Isles (it's mainly for PvE, it wont work in PvP).

Attributes
12 Deadly Arts
12 Fire Magic
3 Shadow Arts

Weapon:
Hale Fire staff

Skills:

Meteor Shower
Incediary Bonds
Rodgort's Invocation
Immolate
Fire Attunement
Assasin Promise[E]
Shadow Refugee
Res Signet

Armor:
Shrouded

Shadow refuge is not necesery (in most of occasions enemies will chase other spellcasters leaving you intact) if you have decent monk in group , still its usefull if you're burning.

First start with fire attunement then deal damage with other spells, tag enemy with lowest health using Assasin Promise, if it dies with AP on it you'll recive a little energy (17 as far as i remember) and all you're skills will be recharged, quite usefull if you wish to cast Meteor Shower or Rodgort's, still you shouldnt rely on AP recharge so avoid casting Rodgort's and Meteor S one after another. Also pay attention to Exhaustion two MS should be maximum, third one will very likely disable you.
Forget that youll be team's prime nuker, thats elementalist job, still you can perform quite well. Also you could consider using Water/Air magic instead of Fire.

Last edited by DeadmeatX; Jun 05, 2006 at 07:47 AM // 07:47..
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Old Jun 05, 2006, 05:01 PM // 17:01   #19
Ascalonian Squire
 
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Default ....

Quote:
Originally Posted by jeremy untouchable
why not just go ele prim, (telemenalist) use deaths charge and recall, plus what ever to spike with, all 4 magic lines have good damage....my lvl 13 ele could tele spike for around 250 damage, plus i can go two times before i hit 0 energy....................
Realize for starters I'm giving an ASSASSIN build...secondly, there is nothing like seeing those criticals hit, when i drop this combo, i literally see 3 numbers pop up over my targets head, plus i have the gratification of knowing they are on fire... Those numbers average out to about 40-60 DPS(Depending On criticals/double strikes)... Think about that... 40-60 Damage per second against squishy targets... and thats not counting the flames that are dancing around on your shirt.... It looks a little like this, -27 -12 -30, all at once :-D SOOO MANY NUMBERS :-D

Also, whats the number one problem in PvE w/Assassins? They draw alot of attention because of their lower armor class... Well, you can't exactly get targeted effectivly if all the Mobs are scattering to get out of your nukes, except that one mob u just made a nice comfy seat for in your bed of coals... MWHA

Last edited by Cryptic Quote; Jun 05, 2006 at 05:06 PM // 17:06..
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Old Jun 05, 2006, 09:30 PM // 21:30   #20
Desert Nomad
 
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...actually Cryptic, the #1 pve problem for assassins is that they were balanced to death by Anet. We were given weaker armor to not upset rangers, but our spike damage is nerfed to not anger elementalists... On top of all of this, the Canthan AI is amazing (compared to the Prophecies AI that was crap)... To top it all off, many assassins are inexperienced with the use of their shadow stepping skills to save themselves... They heal for a reason people, they aren't there to get you to the fight faster than the whammo.
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